﻿using YKXiangQi.Models;

namespace YKXiangQi.Adapters
{
    public class UcciEngineAdapter: EngineAdapter
    {
        public override void InitEngine()
        {
            throw new System.NotImplementedException();
        }

        public override void NewGame()
        {
            throw new System.NotImplementedException();
        }

        protected override void OnOutputDataReceived(object sender, System.Diagnostics.DataReceivedEventArgs e)
        {
            throw new System.NotImplementedException();
        }

        public override void SetPosition(string fen)
        {
            throw new System.NotImplementedException();
        }

        public override void Go()
        {
            throw new System.NotImplementedException();
        }

        public override void Go(TimerSettings timerSettings)
        {
            throw new System.NotImplementedException();
        }

        public override void Analyze()
        {
            throw new System.NotImplementedException();
        }

        public override void Stop()
        {
            throw new System.NotImplementedException();
        }

        public override void StopThinking()
        {
            throw new System.NotImplementedException();
        }
    }
}
